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Batman begins game
Batman begins game








batman begins game batman begins game

Just like with Batman Begins, Pandemic Studios gained exclusive access to material from the upcoming film, including the script and concepts. The firm outsourced the development of Batman: The Dark Knight to Pandemic Studios, a studio known for games like Star Wars: Battlefront 2 (2005) and Destroy All Humans!. Pandemic Studios Brisbane branch was in charge of the development of Batman: The Dark Knight, while the Los Angeles studio began work on an unreleased racing game. Movie games used to sell well enough regardless, and because of that, there was nothing that could stop the development of a sequel game from going ahead once The Dark Knight film got announced.ĭue to the poor reception of Batman Begins, a private equity firm Elevation Partners obtained the license for a game based on the upcoming film. Like most licensed games based on films at the time, Batman Begins received mixed reviews from critics and holds a lower Metacritic score than the PlayStation 2 version of Shrek 2. It just so happened to feature the majority of the film's cast in its voiceover, including Christian Bale, Michael Caine, and Liam Neeson. and DC Comics for PS2, Xbox, and GameCube as a linear third-person action-adventure stealth game. The Batman Begins game was developed in conjunction with Warner Bros. In June 2005, EA and developer Eurocom released a Batman Begins video game alongside the release of Christopher Nolan's film of the same name. In the lead up to the highly anticipated Gotham Knights and Rocksteady Games' Arkham successor Suicide Squad: Kill the Justice League, it's time to take a look back at the Batman game that never was - Pandemic Studios' Batman: The Dark Knight. Based on the story of the film, Batman: The Dark Knightwould've seen the entire cast reprise their roles and shared a number of gameplay similarities with the Arkham series, including an open-world Gotham, vehicular gameplay, and a major focus on stealth mechanics. For the first time in a long time, there was a video game based on an incredibly popular licensed property that was more than just a tie-in for a new movie. On top of that, Batman: Arkham Asylum, and its three sequels including Batman: Arkham City and Arkham Knight, reinvented the action-adventure genre, with its combat system and stealth mechanics influencing many games to this very day.īefore Batman: Arkham Asylum, the now-defunct developer Pandemic Studios was working with renowned publisher EA on its own Batman game that would be a tie in for Christopher Nolan's next film, The Dark Knight. When Rocksteady Games released Batman: Arkham Asylum in 2009, not only did the studio instantly make a name for itself that wouldn't soon be forgotten, it sent a ripple throughout the video game landscape that would be felt for years to come.










Batman begins game